Parkinson's Care Wearable
Engineering Prototype · PATHS-UP @ Rice University · 2025
Problem: Individuals living with Parkinson's disease — and their
families — often lack access to affordable, intuitive tools for monitoring symptoms
and health indicators. Existing solutions are frequently expensive or complex,
limiting their accessibility and everyday use.
Overview: Selected as one of 12 high school students nationwide
to participate in PATHS-UP, a federally funded Rice University
program focused on digital health and emerging technologies. Working with a teammate,
I designed and built a low-cost wearable prototype that tracks Parkinson's-related
symptoms and sends alerts to caregivers using Bluetooth technology. Presented at a
Rice University symposium to faculty and students.
Tools & Skills
Wearable Sensors
Hardware Prototyping
Bluetooth Communication
Embedded Programming
Iterative Testing
Data Collection
Impact: This project strengthened my interest in health-focused
engineering and reinforced the importance of designing with accessibility in mind.
Growing up in a family with ties to India, I have seen how limited access to
affordable healthcare technologies can affect patients and caregivers. Building
this prototype helped me understand how thoughtful, low-cost engineering solutions
can improve safety, independence, and quality of life.
SDG 3 · Good Health
SDG 9 · Innovation
SDG 10 · Reduced Inequalities
Implicit & Adaptive Game Tutorials
Research Project · Independent · 2025
Problem: Many students struggle to stay engaged and learn effectively
in traditional classrooms because lessons often feel boring, confusing, or not tailored
to individual needs. While gamified educational tools aim to address this, many rely on
surface-level game elements rather than the deeper design strategies that make games
effective learning environments.
Research Focus: Video games frequently use tutorials to teach players
mechanics and strategies. Some are explicit and instructional; others are implicit,
allowing players to learn through experimentation and feedback. Adaptive tutorials
further adjust guidance or difficulty based on player performance. This research
examines how implicit and adaptive video game tutorials influence player engagement
and learning outcomes.
Approach: By analyzing tutorial design patterns in successful video
games and their impact on player behavior, this research explores how engagement,
motivation, and learning are shaped by interactive and adaptive systems.
Why It Matters: My younger brother quickly masters complex video
games but becomes disengaged with traditional learning methods. By studying how
games teach effectively, I hope to identify strategies that improve gamified
learning tools and make education more engaging and accessible for a wider range
of learners.
SDG 4 · Quality Education
SDG 9 · Innovation
Human vs. AI: Emotional Distress Recognition
Research Project · Independent · 2025–2026
Problem: Many people experience stress, anxiety, or sadness, yet
access to empathetic and timely support is limited. While AI systems are increasingly
used in emotional-support contexts, they often rely on keywords rather than tone,
context, or lived experience — leading to misinterpretation or bias.
Research Focus: This project compares how AI models and humans
identify emotional distress in written text, and how effective their responses are
in reducing short-term negative emotion. The research examines differences in nuance
recognition, contextual understanding, and perceived empathy.
Key Hypotheses
- Humans will better identify subtle emotional distress using context and tone.
- AI systems will perform well on explicit emotional language but struggle with nuance and cultural context.
- AI-generated responses may offer limited short-term relief but will be perceived as less empathetic than human responses.
Why It Matters: As AI becomes embedded in mental health, education,
and communication platforms, understanding its limitations is critical. This research
explores ethical AI use, bias mitigation, and human-centered design in emotionally
sensitive systems.
SDG 3 · Good Health
SDG 4 · Quality Education
SDG 9 · Innovation
SDG 10 · Reduced Inequalities