About Me

I am an 11th-grade student with a strong interest in engineering, computer science, and data-driven problem solving. I am especially motivated by applying STEM concepts to real-world challenges in health, infrastructure, and accessibility. Through coursework, research programs, and independent projects, I enjoy building solutions that combine technical rigor with social impact.

Academic Snapshot

1580 SAT Score
4.81 Weighted GPA

STEM Interests

Computer Science Data Science Engineering & Design Mathematics

Hobbies & Activities

Robotics Coding Game Development Math Cross Country & Running

SDGs I Care About

SDG 3 · Good Health & Well-Being SDG 4 · Quality Education SDG 9 · Industry & Innovation SDG 10 · Reduced Inequalities

Blog

Reflections on STEM, learning, and technology for social good — documenting my journey through projects, research, and ideas.

Projects & Research

Parkinson's Care Wearable

Engineering Prototype  ·  PATHS-UP @ Rice University  ·  2025

Problem: Individuals living with Parkinson's disease — and their families — often lack access to affordable, intuitive tools for monitoring symptoms and health indicators. Existing solutions are frequently expensive or complex, limiting their accessibility and everyday use.

Overview: Selected as one of 12 high school students nationwide to participate in PATHS-UP, a federally funded Rice University program focused on digital health and emerging technologies. Working with a teammate, I designed and built a low-cost wearable prototype that tracks Parkinson's-related symptoms and sends alerts to caregivers using Bluetooth technology. Presented at a Rice University symposium to faculty and students.

Tools & Skills

Wearable Sensors Hardware Prototyping Bluetooth Communication Embedded Programming Iterative Testing Data Collection

Impact: This project strengthened my interest in health-focused engineering and reinforced the importance of designing with accessibility in mind. Growing up in a family with ties to India, I have seen how limited access to affordable healthcare technologies can affect patients and caregivers. Building this prototype helped me understand how thoughtful, low-cost engineering solutions can improve safety, independence, and quality of life.

SDG 3 · Good Health SDG 9 · Innovation SDG 10 · Reduced Inequalities

Implicit & Adaptive Game Tutorials

Research Project  ·  Independent  ·  2025

Problem: Many students struggle to stay engaged and learn effectively in traditional classrooms because lessons often feel boring, confusing, or not tailored to individual needs. While gamified educational tools aim to address this, many rely on surface-level game elements rather than the deeper design strategies that make games effective learning environments.

Research Focus: Video games frequently use tutorials to teach players mechanics and strategies. Some are explicit and instructional; others are implicit, allowing players to learn through experimentation and feedback. Adaptive tutorials further adjust guidance or difficulty based on player performance. This research examines how implicit and adaptive video game tutorials influence player engagement and learning outcomes.

Approach: By analyzing tutorial design patterns in successful video games and their impact on player behavior, this research explores how engagement, motivation, and learning are shaped by interactive and adaptive systems.

Why It Matters: My younger brother quickly masters complex video games but becomes disengaged with traditional learning methods. By studying how games teach effectively, I hope to identify strategies that improve gamified learning tools and make education more engaging and accessible for a wider range of learners.

SDG 4 · Quality Education SDG 9 · Innovation

Human vs. AI: Emotional Distress Recognition

Research Project  ·  Independent  ·  2025–2026

Problem: Many people experience stress, anxiety, or sadness, yet access to empathetic and timely support is limited. While AI systems are increasingly used in emotional-support contexts, they often rely on keywords rather than tone, context, or lived experience — leading to misinterpretation or bias.

Research Focus: This project compares how AI models and humans identify emotional distress in written text, and how effective their responses are in reducing short-term negative emotion. The research examines differences in nuance recognition, contextual understanding, and perceived empathy.

Key Hypotheses

  • Humans will better identify subtle emotional distress using context and tone.
  • AI systems will perform well on explicit emotional language but struggle with nuance and cultural context.
  • AI-generated responses may offer limited short-term relief but will be perceived as less empathetic than human responses.

Why It Matters: As AI becomes embedded in mental health, education, and communication platforms, understanding its limitations is critical. This research explores ethical AI use, bias mitigation, and human-centered design in emotionally sensitive systems.

SDG 3 · Good Health SDG 4 · Quality Education SDG 9 · Innovation SDG 10 · Reduced Inequalities